Thursday, 29 April 2010

The end of rigging


As I've already posted on the group blog, rigging is all finished at last. They all been tested, and organised with master_control/eye controls and everything. The blendshapes are great. Make sure you reference the characters tho.
I've had a chance to play with them a little today. It all seems to be fine which is a relieve really.

LOL at the pircute.

Sunday, 25 April 2010

Environment inspirations



some references for the lighting and the design.

So much easier...


I can't believe how easy walker's rig is in comparison with the guard. The skeleton is the same, its just the mesh, the oily fat that makes it so hard to bend. I can kind of imagine in the industry they will use dynamics on the fatness. But hey, our technical guy is not here.

After I did the rig, I was like : OOOOOOOOH That's why most the animation characters from other colleges are identically slim!

Walker's weight finished.

For the record...walker is finished.
I'll upload a video demonstration of the weight soon...

Patches


For the record, patches's weight is finished. I had to come back to it and add a jaw control, as you can see, you are now be able to open his mouth 3 ways :)
1.blendshapes
2.move the joint
3.move the slider control in front of his face.



Little test animation of Patches.

Friday, 23 April 2010

Breadbeard weight finished.


its called breadbeared_weight_finalfinal.mb under my name on adrive.
Tom still need to add the giggles to his beared.

Environment Layout.

did a nice occulution layer today.