Saturday, 22 May 2010

shot_46 new way to cheat



I've just found out another way to explain why having a little presure is a good thing.
Although I haven't put it on the blog, but we have rendered 3 different version of shot 46 - the first shot that we are trying to render via renderfarm. The very first attenpt failed, because we set our standard too high -way too high. So we reduced it and I left one over-weekend last week, there were two missing frames but the rest looks impressive. Then i checked the render time, i was not impressed. An average 8 hours per frame. For a moment i paniced, but kept the feeling inside because all the rest of team member had already jumping like headless chickens. So I paused all the other shots I am managing to render and tried to find a solution to our ridiculous render time. (remend you, its a supermarket after all!!!) The second version, with a new lighting system(5 lights parented to the camera), used about 3 hours per frame. This version, I am so glade to say, used 5 min per frame. (with a sense of relief i was able to blog)

Because for this shot, I have looped the background. It is now only 9 frames. The geometry is slightly modified but Lewis said no biggy, its going to be blured anyway. The two character's are now in different layers and with no motion blur. Montion blur(mainly for patches) will be applied in after effect.

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