The term has ended, we are to hand-in what we have learned and achieved. Although the final film has not yet complete, it feels like saying goodbye to an old friend who has been with us for the past 8 month. I believe a lot of the team member would feel the same with me despite we all, at some point, moaned about it.
Oh well, in the end it is the process that matters the most because I have learned a lot. Although there are regrets and mistakes and varies instants I wished I could just wind back time… in the end, it’s all part of the learning process.
I have been working on two films, ‘Pirates’ and ‘Dummy’, both entitled as the producer. Later I find the job title pretty vague as there really isn’t much of a real producer’s job to do in a student film. Luckily though, I was able to find jobs that other people have ‘left’ me to do.
For Dummy, I joined the project at the very beginning and suggested to have a life-action environment composited with 3D dummies. I think there were 3 reasons,
- I wanted to develop my compositing skill and put some good work into my portfolio.
- Frankly, I had just bought a professional camera and wanted to put it into good use.
- I did not like the idea of making a 3D realism film. In the original story there were nothing we can’t achieve using live-action footages. I mean, what is the point of simply copying what we can already see into 3D?
J.B. the director of dummy agreed with me and gave me and Dean two weeks to make a compositing test. So I did. He liked it, but wasn’t sure about whether the new story which was in the process a re-development would still being able to use life-action backgrounds. That re-development took 4 weeks longer than expected. So gradually my suggestion was dropped.
In the first term, I have spent more time with dummy than pirates. It was partly because story-wise dummy was in more trouble than pirates, and also because J.B. was a very demanding person who had set the standards really high. In the end of the first term, I’ve modelled the two dummies and the room (both took over half-way from somebody else because they have failed to meet the deadline). The project however, never went too far from that point. It is a shame that after Neil and I spent so much time on the story, work out the structure, shots, details and meanings to a final version that is brilliant, in the end J.B. has lost commitment due to personal issue and decided to drop the project. I don’t want to go on too much about other people’s issues but it did affect not only me, but the whole group. J.B. later on wanted to concentrate on Pirates which I welcomed his decision, but I kept my cautions on his new promises. After all, I’ve learnt my lessons.
Pirates! A much brighter subject to talk about. We have produced some fantastic outcomes which I am just lucky to be part of it. Lewis is a brilliant director, a great concept artist and has the vision how to make a film looks good. Although sometimes he was a bit soft on people and got pushed around a little, I have learned how to help him to get the best out of the team. I know it is 10 times harder to say ‘no’ than ‘yes’ to people especially to friends, but the job has to be done. Overall, I’ve been doing modelling, rigging (weight painting), texturing, animating, camera works, lighting, rendering and compositing, and pretty much have organised all the files and folders that we are using. Frankly technically pirates is a very complex project,(the size of the supermarket, the number of objects, 4 different characters with lip-synching and the dynamics.) probably the most complex project in the room, I am very grateful that it has came out neat and OK. The reasons why we have delays are not caused by technical, but personal problems. We faced a fatal blow when our rigger went missing (who also happens to be our main technical person) which left with a huge delay in the production pipeline. But the good thing is: it has also left 3 people to learn how to rig – me, Tom and Lewis. This is surely a project that we have learned the most through out the three year of study.
This term, we have also learned the technical limitation of 3D animation which happens to be crucial, more crucial than we had thought. We have to face the fact that the college computers are almost 4 years old and they do crush unexpectedly. And there is physical memory limit of 2GB which means Maya can’t run some of our scenes (it’s a supermarket after all), which left us to spend more time to work out how to composite them back in. Although those technical problems had caused us to do more work and added more stresses over the top, I wouldn’t say it’s a bad thing. It allowed us to learn how to deal with unexpected encounters. I can only wish this one most importance skill that we have gained – problem solving skill, can be taken into account of what we have achieved this year.
In the end, I would like to thank my team for the journey we have been through. It is an experience that will stack with me for a life time. And let’s hope that we will see each other’s path crossing again in the near future.